Native to Apple Silicon
Engineered for every chip in the M‑series family.
Compiled to the metal on M1, M2, M3, M4, and M5 — one binary, every generation.



Three-Brain Architecture
BlackFrost is the first game engine that treats CPU, GPU, and Neural Engine as equal compute citizens on a single unified memory pool.
No PCIe bus. No data copies between processors. One shared memory architecture where all three brains read and write to the same byte range — verified at compile time, not at runtime.
The result is an engine that's 10× lighter and 10× faster on Apple Silicon than anything ported from a Windows-first architecture. Not because we optimized harder — because we eliminated the layers that made it slow.
Explore the Ocsidian IDE →
Up to
10× lighter
engine footprint vs. legacy architectures
Up to
38 TOPS
of Neural Engine compute — unlocked










